These settings will not affect packaging for mobile devices, but they will ensure that you have an accurate preview when working in the Editor. Additionally, when you press the PIE button, your game will launch in a standalone window set to a standard mobile aspect ratio and configured to emulate a touchscreen using your mouse. The Editor will now display your game in a way that is visually consistent with your target renderer. Choose one of the available Mobile Preview modes corresponding to the rendering level you selected. In the Toolbar, click Settings > Preview Rendering Level, then select one of the available rendering levels for Android.Ĭlick the dropdown of the Play panel in the Toolbar. You can set Unreal Editor's Play-In-Editor (PIE) mode to provide a preview of how your game will look in the Mobile renderer. Your project will now be enabled to create Android builds and launch on an Android device. Locate Developer Options in your device's Settings, then enable USB Debugging. On the device that you want to use for testing, open the Settings and enable Developer Mode. In order to create and deploy an Android project, you will need to install several Android development prerequisites included with UE and ensure that your device is ready for testing.įollow the guide in Setting Up Android SDK and NDK for Unreal to install Android Studio and set up the required SDK components for Android development in UE. When you have completed this guide, you will be prepared to take an Android project from initial setup to testing and packaging. Packaging a standalone build of your project. Testing your project on-device from the Editor. Setting the Editor to preview with mobile rendering feature levels. Setting up Unreal Editor for packaging Android builds. Setting up your test device and computer for Android game development.Ĭonfiguring new projects for mobile development. This Quick Start Guide will walk you through all of the essentials for setting up Unreal Engine (UE) for Android game development, including the following topics: 4 - Configuring Editor and PIE for Mobile Previews
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